Woman Simulator is out now on Steam — $7.99 USD on October 29, 2026; regional prices may differ.
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Woman Simulator gameplay: chores, morale and meters

Quick answer

Woman Simulator is a first-person household simulator: complete the chores on your daily list while managing two meters — your own morale and your husband's mood — using baths and flattery to keep both from crashing.

Systems below come from the official Steam description, store screenshots and the live achievement stats, plus two player-written recipe lists for the cooking days; re-checked November 5, 2026 — the full game is out now.

Pairs with: Beginner Guide: Your First Day · Walkthrough: 7 Days and Endings · Demo vs the Full Game

The daily loop

Woman Simulator is first-person and task-driven. Each day begins with the header "Start of day", followed by two fixed prompts — "Take a note from the fridge" and "Check PC" — and the rest of the day is working the list those hand you. You are not managing menus: you grab dishes, load the washing machine, push a mop, water a houseplant and trim hedges with hand tools.

The official description names the chore backbone: cook, wash dishes, do laundry, iron and dry underwear and socks, mop the floor. Every one of them is a physical action in the space, which is why reviewers talk about mousepad wear rather than button presses.

Woman Simulator official store screenshot

Recipes: what to cook, and what to buy for it

Cooking is the one chore with a fixed script, and running out of an ingredient mid-day costs you the whole evening. The seven days ask for these dishes:

DayDishes the day asks forGroceries on top of what is already in the fridge
1Cheese Sandwich, Fried PotatoesNothing — potato ×3, onion ×1, bread ×2 and cheese ×3 are already there
2Chicken Soup, Vegetable StewChicken ×1, eggplant ×1, carrot ×2, zucchini ×1, tomato ×1, potato ×3, onion ×1
3Baked Potatoes with Chicken, Ham and Cheese SandwichChicken ×1, potato ×3, onion ×1, bread ×2, cheese ×2, ham ×2, salad ×1
4Onion Madness, Baked VegetablesEggplant ×1, carrot ×2, zucchini ×1, pepper ×1, tomato ×1, onion ×6
5Chicken Sandwich, Chicken with VegetablesChicken ×2, pepper ×1, tomato ×2, onion ×1, bread ×2, salad ×2
6Roast Beef Sandwich, Borscht, Baked Pork with VegetablesBeef ×2, pork ×2, carrot ×1, beetroot ×1, tomato ×2, potato ×3, onion ×2, bread ×2, ham ×2, salad ×1
7Shchi, Ratatouille, GoulashBeef ×1, pork ×1, eggplant ×1, cabbage ×1, carrot ×2, zucchini ×1, pepper ×1, tomato ×3, potato ×3, onion ×3

Three things the lists do not say out loud, and each one has cost players a day:

  • Spoiled ingredients ruin the dish. Cook with something past its date and the meal does not register as the required cooked food, so you spend the ingredients and still owe the task.
  • Burned food still counts as long as the game recognises it as the cooked, boiled or fried item the day asked for. Overcooking is survivable; spoilage is not.
  • Shop ahead and cook ahead. Buying for the next two days in one trip, and pre-cooking meals into the fridge, is the only reliable way to keep Day 6 and Day 7 from turning into a single long cooking session.

The dish list and quantities were cross-checked against two independent player lists published in the first week of October 2026 (Steam guide). The only disagreement between them is a Day-2 carrot: one list has you buy two, the other counts one already in the fridge — the total you need is two either way, so check the fridge before shopping.

The two meters

MeterWhat moves itThe official remedy
Your moraleDrops as chores grind onTake a bath after cleaning to relax
Your husband's moodHe checks in periodically; sours on its ownFlatter him to cheer him up

Update 1.0.22 (September 26) made him kinder — his mood now drops less frequently than it did at launch, so Premature Relocation is harder to trip by neglect alone than the launch-week guides suggest.

They are separate bars and both matter: your morale is self-maintenance, his mood is damage control. Checking them between chores — not at the end of the day — is the beginner's lesson most reviews imply.

Laundry: sort by fabric

The washing machine is the game's most detailed system visible in screenshots. Programs on offer: Cotton, Wool, Delicate/Silk, Mixed Fabrics, Lingerie and a catch-all Others slot, with capsule pods and a heat pump dryer in the cycle. One reviewer's specific gripe is the machine's volume, so touch the game's listed Custom Volume Controls early. Update 1.0.22 also made the drum rotatable — if a washed item looked stuck to the top of the drum, rotating it is the fix. Update 1.0.23 then reworked the dirty-clothing spawn points so items no longer land in hard-to-see spots.

Missing bushes, lost laundry and blocked dialogue

Check your installed build against 1.0.25 (October 3) before treating these as failed tasks:

SymptomWhat the patch changesWhat to do
Bushes disappear or load in the wrong placeCorrects object loading order; the developer says it should work on old savesUpdate, load the affected save and revisit the bush task before starting over
Clothes fall through the washer when Q is pressed rapidlyFixes rapid insertionAdd items one at a time and confirm each stays in the drum
Mikhail will not talk after a checkFixes dialogue being blocked if the day ended without talking during the checkUpdate before retrying the affected conversation; the notes do not give a separate reset command
Goal achievement breaks after save/loadFixes that achievement bugRetry on the patched build; automatic recovery of an old unlock is not stated
Morale change looks wrong during menstruationCorrects the UI to show the actual mood changeRead the current displayed change; older screenshots showed the default value

Official 1.0.25 announcement. Update 1.0.24 also made unlocked endings available in the menu — and Update 1.0.26 (October 6) fixed them dropping back out of it.

HUD: what you watch

The store screenshots show a consistent overlay:

  • Top-left: the day's task list ("Start of day" → fridge note → PC), updated as you clear items.
  • Action prompts: context keys like E Take, Drop, Rotate, Iron, Leave — object manipulation is the whole control scheme.
  • Meters: an Intuition bar and a Clock keep the session bounded — the day has an end.

Steam also lists Steam Achievements, Steam Cloud, full controller support, Camera Comfort and Family Sharing — so progress sync and controller play are confirmed platform features.

What the achievement ladder says about pace

Steam publishes unlock rates for all 35 achievements, and together they are the only player-side view of how a run is actually paced. The backbone is the survival ladder:

Day clearedUnlocked by
Day 172.2%
Day 252.9%
Day 339.8%
Day 432.2%
Day 526.5%
Day 621.7%
Day 717.7%

Two unlocks confirm the meters end runs rather than decorating them: Premature Relocation (24.8%) fires when your husband's mood hits zero, and Depression (28.7%) fires when your own morale does. Roughly a quarter of players have tripped each one — the argument for checking both bars mid-day instead of at the end of it.

The rarest unlocks are the endings: A Classic Divorce (1.4%), Relocation (1.6%), and three named destinations — Go to Zazhopinsk (8.2%), Go to Blyatsk (3.4%), Go to Ugryumsk (3.4%). Escape from the Family is far more common at 34.7%, so leaving mid-run is a normal outcome rather than the finale. Those five Steam milestones do not count every story scene: the ending guide separates them from the 15 gallery outcomes and explains the cash, bag and evidence choices.

The middle of the list is the upgrade-and-prank economy — the purchases and sidesteps players actually spend money on:

UnlockWhat it takesUnlock rate
No WaterDon't pay the water bill33.5%
New MopBuy a better mop29.3%
New SpongeBuy a better sponge26.2%
New SlippersBuy mop slippers17.0%
ContrabandFind the censored game13.9%
Saving the Polar BearsDon't pay the electricity bill6.6%
Dirty FitnessTake 1,000 dirty steps2.3%

Next steps

Sources

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