Woman Simulator endings
The gallery has 15 story outcomes, separate from five related Steam achievements. Save on Day 7 before 18:30; evidence, kept cash, the Dudkin call and a bag in the hallway decide the final branch.
Prepare a Day 7 save before 18:30, then branch from it. Woman Simulator's final outcome depends on the evidence you gave Dudkin, your destination, whether your packed bag is in the hallway, and what you do with the Day 5 cash. Buying a city ticket alone does not determine every ending scene.
Quick answers
How many endings does Woman Simulator have? The player ending guide separates 15 story outcomes. The five Steam travel, relocation and divorce achievements are broader milestones, not the ending count.
What decides which ending you get? Four things: the evidence you gave Dudkin, your destination, whether the packed bag is in the hallway, and what you did with the Day 5 cash.
Where should you save to see them all? A Day 7 save before 18:30. Branch from that one file rather than replaying the seven days for each outcome.
How do you inspect a document? Hold F. Opening a document without inspecting it does not count as reading it.
The five travel/relocation/divorce Steam achievements are broader milestones. The player ending guide separates 15 story outcomes, so do not use the five achievement names as the complete ending-gallery count. Spoilers follow.
Prepare the two evidence routes
Hold F to inspect a document; opening it without inspecting is not the same action. Keep the house-seizure documents separate from the USB evidence about Maria Stileva.
| Day | Where to look | What it prepares |
|---|---|---|
| 1 | Dresser by the upstairs railing | First cockroach/house document |
| 3 | Living-room table beside the downstairs window | Second house document |
| 4 | Cabinet to the right of the front door | Third house document |
| 4 | USB beside the PC; open it with 0308 and inspect its files | Maria Stileva evidence |
| 5 | PC messages after the Emily conversation | Tell Viktor Dudkin what you learned |
| 6 | Dudkin's follow-up | Keep the testimony option open; say you will think about it |
The Day 7 journalist conversation can be left alone in the referenced route. If you continue it, keep his help available and choose the evidence topic you mean to pursue. Maria, house seizure/cockroaches and the abuse option lead to different final branches; they are not interchangeable dialogue flavour.
Keep cash, luggage and the ticket separate
- Day 5 cash: take the money from the bedroom bag if you want the cash branches. Keeping it through dinner requires the denial choice rather than handing it back. The husband's mood takes a hit, so maintain enough mood to reach the finale.
- Packed luggage: the bedroom wardrobe becomes usable from Day 6. For luggage-dependent routes, pack the bag and choose to hide it in the hallway. Leaving it in the bedroom does not satisfy that hallway setup.
- Plane ticket: order the required city's ticket on the PC before Day 7 ends and allow time for its delivery to the parcel locker. Do not assume the airport will sell it later.
- Baggage payment: carrying luggage can require $100 at the airport. Card/credit payment and paying with the retained cash are different branches.
The virtual F-bank card becomes available through PC messages from Day 6. The tax-ID document used for its application arrives with the Day 2 delivery around 13:00. It is an optional in-game payment route; you can instead keep enough ordinary card balance for baggage.
Make the reusable save
Reach Day 7 with both mood bars above zero, the evidence inspected and Dudkin's help available. Finish enough chores to keep the run alive, then save before 18:30 while there is still time to order and collect a ticket and choose the bag position.
For the widest set of branches, preserve the Day 5 cash and leave the luggage decision until after that save. Reload it before each attempt rather than trying to undo a final phone call. The last conversation happens after the seven-day run; some route guides call this the night of Day 8, not an eighth ordinary chore day.
Neighbour and stay-home branches
These route labels describe the choices and result; translated gallery titles can differ between client languages.
| Route | Final choices |
|---|---|
| Stay with the current life | Do not call Dudkin; return to bed |
| Abuse testimony | Call Dudkin, choose abuse, hand over cash if offered, go to the hallway and run to the neighbours |
| Maria route, with cash | Prepare Maria's evidence; call Dudkin, choose Maria, keep the cash and run to the neighbours |
| Maria route, without cash | Same evidence and exit; arrive without the Day 5 cash or hand it over during the final conversation |
| House-seizure route, with cash | Prepare the three house documents; choose house seizure/cockroaches, retain the cash and run to the neighbours |
| House-seizure route, without cash | Same evidence and exit, but hand over the cash or arrive without it |
For a different result after reloading, change a real branch flag: evidence topic, cash hand-in or exit. Repeating the same call and the same hallway choice will not create another ending just because a different achievement is selected in the menu.
Airport branches
Buy the matching ticket during Day 7. In the table, bag means the packed bag hidden in the hallway. For the Maria rows, complete the USB/message chain and choose Maria during the final Dudkin call.
| Destination / route | Bag and payment conditions |
|---|---|
| Any city, cash-payment branch | Keep the Day 5 cash, put the bag in the hallway, go to the airport and pay baggage with cash |
| Ugryumsk, no Dudkin call | No hallway bag; do not call Dudkin, then choose the airport and Ugryumsk ticket |
| Ugryumsk, Maria with luggage | Call about Maria; hallway bag present; hand over cash if offered, then fly to Ugryumsk |
| Ugryumsk, Maria without luggage | Same Maria route, but no hallway bag |
| Zazhopinsk, Maria | Call about Maria, hand over cash if offered; pay baggage by card/credit if carrying a bag |
| Zazhopinsk, no Dudkin call | Do not call Dudkin; use the Zazhopinsk ticket and card/credit for baggage when applicable |
| Blyatsk, Maria with luggage | Maria call, hallway bag, hand over cash if offered; pay baggage by card/credit |
| Blyatsk, Maria without luggage | Same Maria route, without the hallway bag |
| Blyatsk, no Dudkin call | No hallway bag; do not call Dudkin, then fly with the Blyatsk ticket |
Keeping the cash and paying baggage with it is its own route. If you are aiming for a destination-and-Maria variation, use the matching row rather than accidentally selecting that cash branch.
If the expected branch is missing
| Symptom | Next check |
|---|---|
| Maria is unavailable | Open the Day 4 USB with 0308, inspect its files and report that evidence to Dudkin |
| House-seizure topic is missing | Recheck the three documents on Days 1, 3 and 4; hold F to inspect |
| Luggage variation never changes | The bag must be in the hallway; a packed bag left upstairs is different |
| Airport route is unavailable | Order and collect the city ticket before the last day ends |
| A cash variant repeats | Check whether you kept, returned or handed over the Day 5 money, and how you paid for baggage |
| An unlocked ending disappears from the menu | Update to 1.0.26; the developer fixed the ending-menu dropout |
Morale reaching zero, the husband's mood reaching zero and leaving the house mid-run have their own failure achievements. Keep those separate from finishing the week and choosing its story outcome.
Further routes and achievement conditions: Mad Ed's achievement guide, ksanaks' walkthrough, seven-day walkthrough and official updates.
All guides8
Launch infoWoman Simulator release date, price and platforms
Start hereWoman Simulator beginner guide: your first day
Free demoWoman Simulator demo vs the full game
SystemsWoman Simulator gameplay: chores, morale and meters
WalkthroughWoman Simulator walkthrough: 7 days and endings
PC specsWoman Simulator system requirements for PC
PlatformsWoman Simulator platform status
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