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Woman Simulator endings

Quick answer

The gallery has 15 story outcomes, separate from five related Steam achievements. Save on Day 7 before 18:30; evidence, kept cash, the Dudkin call and a bag in the hallway decide the final branch.

Prepare a Day 7 save before 18:30, then branch from it. Woman Simulator's final outcome depends on the evidence you gave Dudkin, your destination, whether your packed bag is in the hallway, and what you do with the Day 5 cash. Buying a city ticket alone does not determine every ending scene.

Quick answers

How many endings does Woman Simulator have? The player ending guide separates 15 story outcomes. The five Steam travel, relocation and divorce achievements are broader milestones, not the ending count.

What decides which ending you get? Four things: the evidence you gave Dudkin, your destination, whether the packed bag is in the hallway, and what you did with the Day 5 cash.

Where should you save to see them all? A Day 7 save before 18:30. Branch from that one file rather than replaying the seven days for each outcome.

How do you inspect a document? Hold F. Opening a document without inspecting it does not count as reading it.

The five travel/relocation/divorce Steam achievements are broader milestones. The player ending guide separates 15 story outcomes, so do not use the five achievement names as the complete ending-gallery count. Spoilers follow.

Prepare the two evidence routes

Hold F to inspect a document; opening it without inspecting is not the same action. Keep the house-seizure documents separate from the USB evidence about Maria Stileva.

DayWhere to lookWhat it prepares
1Dresser by the upstairs railingFirst cockroach/house document
3Living-room table beside the downstairs windowSecond house document
4Cabinet to the right of the front doorThird house document
4USB beside the PC; open it with 0308 and inspect its filesMaria Stileva evidence
5PC messages after the Emily conversationTell Viktor Dudkin what you learned
6Dudkin's follow-upKeep the testimony option open; say you will think about it

The Day 7 journalist conversation can be left alone in the referenced route. If you continue it, keep his help available and choose the evidence topic you mean to pursue. Maria, house seizure/cockroaches and the abuse option lead to different final branches; they are not interchangeable dialogue flavour.

Keep cash, luggage and the ticket separate

  • Day 5 cash: take the money from the bedroom bag if you want the cash branches. Keeping it through dinner requires the denial choice rather than handing it back. The husband's mood takes a hit, so maintain enough mood to reach the finale.
  • Packed luggage: the bedroom wardrobe becomes usable from Day 6. For luggage-dependent routes, pack the bag and choose to hide it in the hallway. Leaving it in the bedroom does not satisfy that hallway setup.
  • Plane ticket: order the required city's ticket on the PC before Day 7 ends and allow time for its delivery to the parcel locker. Do not assume the airport will sell it later.
  • Baggage payment: carrying luggage can require $100 at the airport. Card/credit payment and paying with the retained cash are different branches.

The virtual F-bank card becomes available through PC messages from Day 6. The tax-ID document used for its application arrives with the Day 2 delivery around 13:00. It is an optional in-game payment route; you can instead keep enough ordinary card balance for baggage.

Make the reusable save

Reach Day 7 with both mood bars above zero, the evidence inspected and Dudkin's help available. Finish enough chores to keep the run alive, then save before 18:30 while there is still time to order and collect a ticket and choose the bag position.

For the widest set of branches, preserve the Day 5 cash and leave the luggage decision until after that save. Reload it before each attempt rather than trying to undo a final phone call. The last conversation happens after the seven-day run; some route guides call this the night of Day 8, not an eighth ordinary chore day.

Neighbour and stay-home branches

These route labels describe the choices and result; translated gallery titles can differ between client languages.

RouteFinal choices
Stay with the current lifeDo not call Dudkin; return to bed
Abuse testimonyCall Dudkin, choose abuse, hand over cash if offered, go to the hallway and run to the neighbours
Maria route, with cashPrepare Maria's evidence; call Dudkin, choose Maria, keep the cash and run to the neighbours
Maria route, without cashSame evidence and exit; arrive without the Day 5 cash or hand it over during the final conversation
House-seizure route, with cashPrepare the three house documents; choose house seizure/cockroaches, retain the cash and run to the neighbours
House-seizure route, without cashSame evidence and exit, but hand over the cash or arrive without it

For a different result after reloading, change a real branch flag: evidence topic, cash hand-in or exit. Repeating the same call and the same hallway choice will not create another ending just because a different achievement is selected in the menu.

Airport branches

Buy the matching ticket during Day 7. In the table, bag means the packed bag hidden in the hallway. For the Maria rows, complete the USB/message chain and choose Maria during the final Dudkin call.

Destination / routeBag and payment conditions
Any city, cash-payment branchKeep the Day 5 cash, put the bag in the hallway, go to the airport and pay baggage with cash
Ugryumsk, no Dudkin callNo hallway bag; do not call Dudkin, then choose the airport and Ugryumsk ticket
Ugryumsk, Maria with luggageCall about Maria; hallway bag present; hand over cash if offered, then fly to Ugryumsk
Ugryumsk, Maria without luggageSame Maria route, but no hallway bag
Zazhopinsk, MariaCall about Maria, hand over cash if offered; pay baggage by card/credit if carrying a bag
Zazhopinsk, no Dudkin callDo not call Dudkin; use the Zazhopinsk ticket and card/credit for baggage when applicable
Blyatsk, Maria with luggageMaria call, hallway bag, hand over cash if offered; pay baggage by card/credit
Blyatsk, Maria without luggageSame Maria route, without the hallway bag
Blyatsk, no Dudkin callNo hallway bag; do not call Dudkin, then fly with the Blyatsk ticket

Keeping the cash and paying baggage with it is its own route. If you are aiming for a destination-and-Maria variation, use the matching row rather than accidentally selecting that cash branch.

If the expected branch is missing

SymptomNext check
Maria is unavailableOpen the Day 4 USB with 0308, inspect its files and report that evidence to Dudkin
House-seizure topic is missingRecheck the three documents on Days 1, 3 and 4; hold F to inspect
Luggage variation never changesThe bag must be in the hallway; a packed bag left upstairs is different
Airport route is unavailableOrder and collect the city ticket before the last day ends
A cash variant repeatsCheck whether you kept, returned or handed over the Day 5 money, and how you paid for baggage
An unlocked ending disappears from the menuUpdate to 1.0.26; the developer fixed the ending-menu dropout

Morale reaching zero, the husband's mood reaching zero and leaving the house mid-run have their own failure achievements. Keep those separate from finishing the week and choosing its story outcome.

Further routes and achievement conditions: Mad Ed's achievement guide, ksanaks' walkthrough, seven-day walkthrough and official updates.